SentryAssetBundle class
An AssetBundle which creates automatic performance traces for loading assets.
You can wrap other AssetBundles in it:
SentryAssetBundle(bundle: someOtherAssetBundle)
If you're not providing any AssetBundle, it falls back to the rootBundle.
If you want to use the SentryAssetBundle by default you can achieve this with the following code:
DefaultAssetBundle(
bundle: SentryAssetBundle(),
child: MaterialApp(
home: MyScaffold(),
),
);
Image.asset, for example, will then use SentryAssetBundle.
The enableStructureDataTracing
setting is an experimental feature.
Use at your own risk.
- Implemented types
Constructors
- SentryAssetBundle({Hub? hub, AssetBundle? bundle, bool enableStructuredDataTracing = false})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clear(
) → void -
If this is a caching asset bundle, clear all cached data.
override
-
evict(
String key) → void -
If this is a caching asset bundle, and the given key describes a cached
asset, then evict the asset from the cache so that the next time it is
loaded, the cache will be reread from the asset bundle.
override
-
load(
String key) → Future< ByteData> -
Retrieve a binary resource from the asset bundle as a data stream.
override
-
loadBuffer(
String key) → Future< ImmutableBuffer> -
Retrieve a binary resource from the asset bundle as an immutable
buffer.
override
-
loadString(
String key, {bool cache = true}) → Future< String> -
Retrieve a string from the asset bundle.
override
-
loadStructuredBinaryData<
T> (String key, FutureOr< T> parser(ByteData data)) → Future<T> -
Retrieve ByteData from the asset bundle, parse it with the given function,
and return that function's result.
override
-
loadStructuredData<
T> (String key, _StringParser< T> parser) → Future<T> -
Retrieve a string from the asset bundle, parse it with the given function,
and return that function's result.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited