ToolBar class

ToolBar widget to show the quill toolbar

Inheritance

Constructors

ToolBar({Axis direction = Axis.horizontal, WrapAlignment alignment = WrapAlignment.start, double spacing = 0.0, WrapAlignment runAlignment = WrapAlignment.start, double runSpacing = 0.0, dynamic crossAxisAlignment = WrapCrossAlignment.start, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, Clip clipBehavior = Clip.none, List<ToolBarStyle>? toolBarConfig, required QuillEditorController controller, List<Widget>? customButtons, EdgeInsetsGeometry? padding, double? iconSize = 25, Color? iconColor = Colors.black, Color? activeIconColor = Colors.blue, Color? toolBarColor = Colors.white, MainAxisSize? mainAxisSize})
ToolBar widget to show the quill The toolbar items will be auto aligned based on the screen's width or height The behaviour of the widget's alignment is similar to Wrap widget
ToolBar.scroll({Axis direction = Axis.horizontal, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, Clip clipBehavior = Clip.none, List<ToolBarStyle>? toolBarConfig, required QuillEditorController controller, List<Widget>? customButtons, EdgeInsetsGeometry? padding, double? iconSize = 25, Color? iconColor = Colors.black, Color? activeIconColor = Colors.blue, Color? toolBarColor = Colors.white, dynamic crossAxisAlignment = CrossAxisAlignment.start, MainAxisAlignment? mainAxisAlignment = MainAxisAlignment.start, MainAxisSize? mainAxisSize = MainAxisSize.min, TextBaseline? textBaseline = TextBaseline.alphabetic})
ToolBar.scroll shows the widget in a single row/column Please define the direction, to make it a row or a column the direction defaults to Axis.horizontal

Properties

activeIconColor Color?
activeIconColor to define the active toolbar icon color
final
alignment WrapAlignment
How the children within a run should be placed in the main axis.
final
clipBehavior Clip
The content will be clipped (or not) according to this option.
final
controller QuillEditorController
controller to access the editor and toolbar methods
final
crossAxisAlignment → dynamic
How the children within a run should be aligned relative to each other in the cross axis.
final
customButtons List<Widget>?
customButtons to add custom buttons in the toolbar
final
direction Axis
The direction to use as the main axis.
final
hashCode int
The hash code for this object.
no setterinherited
iconColor Color?
iconColor to define the toolbar icon color
final
iconSize double?
iconSize to define the toolbar icon size
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
mainAxisAlignment MainAxisAlignment?
How the children should be placed along the main axis.
final
mainAxisSize MainAxisSize?
How much space should be occupied in the main axis.
final
padding EdgeInsetsGeometry?
padding The amount of space by which to inset the toolbar style widgets.
final
runAlignment WrapAlignment
How the runs themselves should be placed in the cross axis.
final
runSpacing double
How much space to place between the runs themselves in the cross axis.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spacing double
How much space to place between children in a run in the main axis.
final
textBaseline TextBaseline?
Determines the order to lay children out horizontally and how to interpret start and end in the horizontal direction.
final
textDirection TextDirection?
Determines the order to lay children out horizontally and how to interpret start and end in the horizontal direction.
final
toolBarColor Color?
toolBarColor to define the toolbar icon color
final
toolBarConfig List<ToolBarStyle>?
toolBarConfig optional list which takes the toolbar button types, by default, toolbar will show all the buttons, we can show required buttons by passing them in the list
final
verticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<ToolBar>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited