just_audio library Null safety
- An AudioEffect for Android that can adjust the gain for different frequency bands of an AudioPlayer's audio signal.
- A frequency band within an AndroidEqualizer.
- The parameter values of an AndroidEqualizer.
- Speed control for live streams on Android.
- Buffering and loading options for Android.
- An Android AudioEffect that boosts the volume of the audio signal to a target gain, which defaults to zero.
- Subclasses of AudioEffect can be inserted into an AudioPipeline to modify the audio signal outputted by an AudioPlayer. The same audio effect instance cannot be set on multiple players at the same time.
- Configuration options to use when loading audio from a source.
- An object to manage playing audio from a URL, a locale file or an asset.
- Specifies a source of audio to be played. Audio sources are composable using the subclasses of this class. The same AudioSource instance should not be used simultaneously by more than one AudioPlayer.
- An AudioSource that clips the audio of a UriAudioSource between a certain start and end time.
- An AudioSource representing a concatenation of multiple audio sources to be played in succession. This can be used to create playlists. Playback between items will be gapless on Android, iOS and macOS, while there will be a slight gap on Web.
- Buffering and loading options for iOS/macOS.
- An AudioSource representing a DASH stream. The following URI schemes are supported:
- The default implementation of ShuffleOrder which shuffles items with the currently playing item at the head of the order.
- An AudioSource representing an HLS stream. The following URI schemes are supported:
- An AudioSource that can appear in a sequence.
- This is an experimental audio source that caches the audio while it is being downloaded and played. It is not supported on platforms that do not provide access to the file system (e.g. web).
- Encapsulates the playback state and current position of the player.
- Encapsulates the playing and processing states. These two states vary orthogonally, and so if processingState is ProcessingState.buffering, you can check playing to determine whether the buffering occurred while the player was playing or while the player was paused.
- Information collected when a position discontinuity occurs.
- An AudioSource representing a regular media file such as an MP3 or M4A file. The following URI schemes are supported:
Encapsulates the sequence and currentIndex state and ensures
consistency such that currentIndex is within the range of
sequence.lengthis 0, then currentIndex is also 0.
- Defines the algorithm for shuffling the order of a ConcatenatingAudioSource. See DefaultShuffleOrder for a default implementation.
- An AudioSource for a period of silence.
- The response for a StreamAudioSource. This API is experimental.
- An AudioSource that provides audio dynamically. Subclasses must override request to provide the encoded audio data. This API is experimental.
- An abstract class representing audio sources that are loaded from a URI.
- An AudioEffect that supports Android.
- An AudioEffect that supports iOS and macOS.
- An enumeration of modes that can be passed to AudioPlayer.setLoopMode.
- The reasons for position discontinuities.
- Enumerates the different processing states of a player.
Exceptions / Errors
- Captures the details of any error accessing, loading or playing an audio source, including an invalid or inaccessible URL, or an audio encoding that could not be understood.
- An error that occurs when one operation on the player has been interrupted (e.g. by another simultaneous operation).