ProcessingState enum
Enumerates the different processing states of a player.
Constructors
- ProcessingState()
-
const
Values
- idle → const ProcessingState
-
The player has not loaded an AudioSource.
- loading → const ProcessingState
-
The player is loading an AudioSource.
- buffering → const ProcessingState
-
The player is buffering audio and unable to play.
- ready → const ProcessingState
-
The player is has enough audio buffered and is able to play.
- completed → const ProcessingState
-
The player has reached the end of the audio.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ProcessingState> - A constant List of the values in this enum, in order of their declaration.