bulgeDistortion method

void bulgeDistortion({
  1. int? centerX,
  2. int? centerY,
  3. num? radius,
  4. num scale = 0.5,
  5. Interpolation interpolation = Interpolation.nearest,
  6. Command? mask,
  7. Channel maskChannel = Channel.luminance,
})

Implementation

void bulgeDistortion(
    {int? centerX,
    int? centerY,
    num? radius,
    num scale = 0.5,
    Interpolation interpolation = Interpolation.nearest,
    Command? mask,
    Channel maskChannel = Channel.luminance}) {
  subCommand = BulgeDistortionCmd(subCommand,
      centerX: centerX,
      centerY: centerY,
      radius: radius,
      scale: scale,
      interpolation: interpolation,
      mask: mask,
      maskChannel: maskChannel);
}