AnimatedSampler class
A widget that allows access to a snapshot of the child widgets for painting with a sampler applied to a FragmentProgram.
When enabled is true, the child widgets will be painted into a texture
exposed as a ui.Image. This can then be passed to a FragmentShader
instance via FragmentShader.setSampler
.
If enabled is false, then the child widgets are painted as normal.
Caveats:
- Platform views cannot be captured in a texture. If any are present they will be excluded from the texture. Texture-based platform views are OK.
Example:
Providing an image to a fragment shader using FragmentShader.setImageSampler.
Widget build(BuildContext context) {
return AnimatedSampler(
(ui.Image image, Size size, Canvas canvas) {
shader
..setFloat(0, size.width)
..setFloat(1, size.height)
..setImageSampler(0, image);
canvas.drawRect(Offset.zero & size, Paint()..shader = shader);
},
child: widget.child,
);
}
See also:
- SnapshotWidget, which provides a similar API for the purpose of caching during expensive animations.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- AnimatedSampler
Constructors
- AnimatedSampler(AnimatedSamplerBuilder builder, {required Widget child, Key? key, bool enabled = true})
-
Create a new AnimatedSampler.
const
Properties
- builder → AnimatedSamplerBuilder
-
A callback used by this widget to provide the children captured in
a texture.
final
- child → Widget
-
The child widget.
final
- enabled → bool
-
Whether the children should be captured in a texture or displayed as
normal.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited