AnimationSelection class
Represents a specific selection of Flame Sprite
s as an animation.
- Inheritance
-
- Object
- BaseSelection
- AnimationSelection
Constructors
- AnimationSelection({required Selection info, required int frameCount, required double stepTime, required bool loop})
-
Represents a specific selection of Flame
Sprite
s as an animation. -
AnimationSelection.fromJson(Map<
String, dynamic> json) -
Creates a AnimationSelection from
json
.factory
Properties
- frameCount ↔ int
-
The number of frames of this animation.
getter/setter pair
- h → int
-
The height of the selection.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
The id of the selection.
no setterinherited
- loop ↔ bool
-
If the animation is looping or not.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stepTime ↔ double
-
The time between each frame.
getter/setter pair
- w → int
-
The width of the selection.
no setterinherited
- x → int
-
The horizontal coordinate of the selection.
no setterinherited
- y → int
-
The vertical coordinate of the selection.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
Returns this instance as json.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited