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A bunch of ready to use shader presets using shader_buffers package

example/lib/main.dart

// ignore_for_file: public_member_api_docs

import 'dart:ui';

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:shader_buffers/shader_buffers.dart' show Uniforms;
import 'package:shader_preset_example/page1.dart';
import 'package:shader_preset_example/page2.dart';
import 'package:shader_presets/shader_presets.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Shader Preset demo',
      themeMode: ThemeMode.dark,
      darkTheme: ThemeData.dark(),
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      scrollBehavior: const MaterialScrollBehavior().copyWith(
        dragDevices: {
          PointerDeviceKind.mouse,
          PointerDeviceKind.touch,
          PointerDeviceKind.stylus,
          PointerDeviceKind.unknown,
        },
      ),
      home: const MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key});

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  bool useImages = false;
  ValueNotifier<List<double>> floatUniforms = ValueNotifier([]);
  ValueNotifier<ShaderPresetsEnum> preset =
      ValueNotifier(ShaderPresetsEnum.cube);
  late ShaderPresetController presetController;

  /// Get the preset min-max ranges and set its uniform to the starting range
  late Uniforms uniforms;

  @override
  void initState() {
    super.initState();
    presetController = ShaderPresetController();
  }

  @override
  Widget build(BuildContext context) {
    final Widget page = Padding(
      padding: const EdgeInsets.all(32),
      child: ValueListenableBuilder(
        valueListenable: preset,
        builder: (_, p, __) {
          return Column(
            mainAxisAlignment: MainAxisAlignment.spaceBetween,
            children: [
              AspectRatio(
                aspectRatio: 16 / 9,
                child: createPreset(p),
              ),
              const Spacer(),
              const Divider(),
              uniformSliders(),
              Wrap(
                spacing: 4,
                runSpacing: 4,
                children: List.generate(
                  ShaderPresetsEnum.values.length,
                  (index) {
                    return ElevatedButton(
                      onPressed: () {
                        preset.value = ShaderPresetsEnum.values[index];
                      },
                      child: Text(ShaderPresetsEnum.values[index].name),
                    );
                  },
                ),
              ),
              const SizedBox(height: 8),
              Row(
                children: [
                  ElevatedButton(
                    onPressed: () {
                      if (!useImages) {
                        if (context.mounted) {
                          setState(() {
                            useImages = true;
                          });
                        }
                      }
                    },
                    child: const Text('use images'),
                  ),
                  const SizedBox(width: 16),
                  ElevatedButton(
                    onPressed: () {
                      if (useImages) {
                        if (context.mounted) {
                          setState(() {
                            useImages = false;
                          });
                        }
                      }
                    },
                    child: const Text('use widgets'),
                  ),
                ],
              ),
            ],
          );
        },
      ),
    );

    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: const Text('Shader Presets demo'),
      ),
      body: kIsWeb
          ? Center(
            child: AspectRatio(
                aspectRatio: 2 / 3,
                child: page,
              ),
          )
          : page,
    );
  }

  Widget createPreset(ShaderPresetsEnum p) {
    uniforms = presetController.getDefaultUniforms(p);
    final dynamic child1 = useImages ? 'assets/flutter.png' : const Page1();
    final dynamic child2 = useImages ? 'assets/dash.png' : const Page2();
    Widget ret;
    switch (p) {
      case ShaderPresetsEnum.water:
        ret = ShaderPresetWater(
          child: child1,
          presetController: presetController,
        );
      case ShaderPresetsEnum.pageCurl:
        ret = ShaderPresetPageCurl(
          child1: child1,
          child2: child2,
          presetController: presetController,
        );
      case ShaderPresetsEnum.barrel:
        ret = ShaderPresetBarrel(
          presetController: presetController,
          child: Page1(
            onScrolling: (scrollingVelocity) {
              presetController.setUniform(0, scrollingVelocity);
            },
          ),
        );

      case ShaderPresetsEnum.cube:
        ret = ShaderPresetCube(
          child1: child1,
          child2: child2,
          presetController: presetController,
        );
      case ShaderPresetsEnum.polkaDotsCurtain:
        ret = ShaderPresetPolkaDotsCurtain(
          child1: child1,
          child2: child2,
          presetController: presetController,
        );
      case ShaderPresetsEnum.radial:
        ret = ShaderPresetRadial(
          child1: child1,
          child2: child2,
          presetController: presetController,
        );
      case ShaderPresetsEnum.flyeye:
        ret = ShaderPresetFlyeye(
          child1: child1,
          child2: child2,
          presetController: presetController,
        );
    }
    return ret;
  }

  /// Creates a column with a slider for each preset uniforms
  Widget uniformSliders() {
    /// Build the uniforms list
    floatUniforms = ValueNotifier(
      List.generate(uniforms.uniforms.length, (index) {
        return uniforms.uniforms[index].value;
      }),
    );

    /// Build slider for each uniforms
    return ValueListenableBuilder(
      valueListenable: floatUniforms,
      builder: (_, uniform, __) {
        return Column(
          mainAxisSize: MainAxisSize.min,
          children: List.generate(
            uniforms.uniforms.length,
            (index) {
              return Flex(
                direction: Axis.horizontal,
                children: [
                  Text('${uniforms.uniforms[index].name} \t\t'
                      '${uniform[index].toStringAsFixed(2)}'),
                  Expanded(
                    child: Slider(
                      value: uniform[index],
                      min: uniforms.uniforms[index].range.start,
                      max: uniforms.uniforms[index].range.end,
                      onChanged: (value) {
                        floatUniforms.value[index] = value;
                        floatUniforms.value = floatUniforms.value.toList();
                        presetController.setUniforms(floatUniforms.value);
                      },
                    ),
                  ),

                  /// Button to animate the uniform
                  IconButton(
                    onPressed: () {
                      presetController.getShaderController()!.animateUniform(
                            uniformName: uniforms.uniforms[index].name,
                            begin: uniforms.uniforms[index].range.start,
                            end: uniforms.uniforms[index].range.end,
                            onAnimationEnded: (ctrl, uniformValue) {
                              /// Just update sliders
                              Future.delayed(Duration.zero, () {
                                floatUniforms.value[index] = uniformValue;
                                floatUniforms.value =
                                    floatUniforms.value.toList();
                              });
                            },
                          );
                    },
                    icon: const Icon(Icons.animation),
                  ),
                ],
              );
            },
          ),
        );
      },
    );
  }
}
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Publisher

verified publishermarcobavagnoli.com

A bunch of ready to use shader presets using shader_buffers package

Repository (GitHub)
View/report issues

Documentation

API reference

License

Apache-2.0 (LICENSE)

Dependencies

flutter, shader_buffers

More

Packages that depend on shader_presets