hooked_bloc 1.0.3 hooked_bloc: ^1.0.3 copied to clipboard
Flutter package that simplifies injection and usage of Bloc/Cubit.
Hooked Bloc #
Flutter package that simplifies injection and usage of Bloc/Cubit. The library is based on the concept of hooks originally introduced in React Native and adapted to Flutter. Flutter hooks allow you to extract view's logic into common use cases and reuse them, which makes writing widgets faster and easier.
Contents #
Motivation #
When you want to use Bloc/Cubit in your application you have to provide an instance of the object down the widgets tree
for state receivers. This is mostly achieved by BlocBuilder
along with BlocProvider
and enlarges complexity of the
given widget.
Each time you have to use BlocBuilder
, BlocListener
or BlocSelector
. What if we could use the power of Flutter
hooks?
So, instead of this:
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: ...,
body: BlocProvider<RealLifeCubit>(
create: (context) =>
RealLifeCubit()
..loadData(),
child: BlocListener<RealLifeCubit, hooked.BuildState>(
listenWhen: (_, state) => state is ErrorState,
listener: (context, state) {
// Show some view on event
},
child: BlocBuilder<RealLifeCubit, hooked.BuildState>(
buildWhen: (_, state) =>
[LoadedState, LoadingState, ShowItemState]
.contains(state.runtimeType),
builder: (BuildContext context, hooked.BuildState state) {
return // Build your widget using `state`
},
),
),
),
);
}
We can have this:
@override
Widget build(BuildContext context) {
final cubit = useCubit<RealLifeCubit>();
useCubitListener<RealLifeCubit, BuildState>(cubit, (cubit, value, context) {
// Show some view on event
}, listenWhen: (state) => state is ErrorState);
final state = useCubitBuilder(
cubit,
buildWhen: (state) =>
[LoadedState, LoadingState, ShowItemState].contains(
state.runtimeType,
),
);
return // Build your widget using `state`
}
This code is functionally equivalent to the previous example. It still rebuilds the widget in the proper way and the
right time. Whole logic of finding adequate Cubit/Bloc and providing current state is hidden in useCubit
and useCubitBuilder
hooks.
Full example can be found in here
Setup #
Install package
Run command:
flutter pub add hooked_bloc
Or manually add the dependency in the pubspec.yaml
dependencies:
# Library already contains flutter_hooks package
hooked_bloc:
After that you need to initialize the HookedBloc:
void main() async {
// With GetIt or Injectable
await configureDependencies();
HookedBloc.initialize(() => getIt.get,
builderCondition: (state) => state != null, // Global build condition
listenerCondition: (state) => state != null, // Global listen condition
);
// Or create your own initializer with default conditions (always allow)
// HookedBloc.initialize(() {
// return <T extends Object>() {
// if (T == MyCubit) {
// return MyCubit() as T;
// } else {
// return ...
// }
// };
// });
// Or you can omit HookedBloc.initialize(...)
// and allow library to find the cubit in the widget tree
runApp(const MyApp());
}
Then you can simply start writing your widget with hooks
// Remember to inherit from HookWidget
class MyApp extends HookWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
// At start obtain a cubit instance
final cubit = useCubit<CounterCubit>();
// Then observe state's updates
// `buildWhen` param will override builderCondition locally
final state = useCubitBuilder(cubit, buildWhen: (state) => state <= 10);
// Create a listener for the side-effect
useCubitListener(cubit, (cubit, value, context) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text("Button clicked"),
));
});
// Build widget's tree without BlocProvider
return MaterialApp(
home: Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () => cubit.increment(), // Access cubit in tree
child: const Icon(Icons.add),
),
// Consume state without BlocBuilder
body: Center(child: Text("The button has been pressed $state times")),
),
);
}
}
Basics #
Existing hooks #
Hooked Bloc already comes with a few reusable hooks:
Name | Description |
---|---|
useCubit | Returns required cubit |
useCubitBuilder | Returns current cubit state - similar to BlocBuilder |
useCubitListener | Invokes callback - similar to BlocListener |
useActionListener | Invokes callback, but independent of Bloc/Cubit state |
useCubit #
useCubit
hook tries to find Cubit using the cubit provider, or - if not specified - looks into the widget tree.
@override
Widget build(BuildContext context) {
// The hook will provide the expected object
final cubit = useCubit<SimpleCubit>(
// For default hook automatically closes cubit
closeOnDispose: true,
);
return // Access provided cubit
}
useCubitBuilder #
useCubitBuilder
hook rebuilds the widget when new state appears
final CounterCubit cubit = CounterCubit("My cubit");
@override
Widget build(BuildContext context) {
// The state will be updated along with the widget
// For default the state will be updated basing on `builderCondition`
final int state = useCubitBuilder(cubit);
return // Access provided state
}
useCubitListener #
useCubitListener
hook allows to observe cubit's states that represent action (e.g. show Snackbar)
final EventCubit cubit = EventCubit();
@override
Widget build(BuildContext context) {
// Handle state as event independently of the view state
useCubitListener(cubit, (_, value, context) {
_showMessage(context, (value as ShowMessage).message);
}, listenWhen: (state) => state is ShowMessage);
return // Build your widget
}
useActionListener #
useActionListener
hook is similar to the useCubitListener
but listens to the stream different than state's stream
and can be used for actions that require a different flow of notifying.
Because of that your bloc/cubit must use BlocActionMixin
class MessageActionCubit extends EventCubit with BlocActionMixin<String, BuildState> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
Then, consume results as you would do with useCubitListener
@override
Widget build(BuildContext context) {
// Handle separate action stream with values other than a state type
useActionListener(cubit, (String action) {
_showMessage(context, action);
});
return // Build your widget
}
Instead of BlocActionMixin
you can use one of our classes: ActionCubit
or ActionBloc
class MessageActionCubit extends ActionCubit<BuildState, String> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
class MessageActionBloc extends ActionBloc<BuildState, BlocEvent, String> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
Contribution #
We accept any contribution to the project!
Suggestions of a new feature or fix should be created via pull-request or issue.
feature request: #
-
Check if feature is already addressed or declined
-
Describe why this is needed
Just create an issue with label
enhancement
and descriptive title. Then, provide a description and/or example code. This will help the community to understand the need for it. -
Write tests for your hook
The test is the best way to explain how the proposed hook should work. We demand a complete test before any code is merged in order to ensure cohesion with existing codebase.
-
Add it to the README and write documentation for it
Add a new hook to the existing hooks table and append sample code with usage.
Fix #
-
Check if bug was already found
-
Describe what is broken
The minimum requirement to report a bug fix is a reproduction path. Write steps that should be followed to find a problem in code. Perfect situation is when you give full description why some code doesn't work and a solution code.
-
Write tests for your hook
The test should show that your fix corrects the problem. You can start with straightforward test and then think about potential edge cases or other places that can be broken.
-
Add it to the README and write documentation for it
If your fix changed behavior of the library or requires any other extra steps from user, this should be fully described in README.