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An SVG rendering and widget library for Flutter, which allows painting and displaying Scalable Vector Graphics 1.1 files.

flutter_svg #

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Flutter Logo which can be rendered by this package!

Draw SVG files using Flutter.

Getting Started #

This package provides a wrapper around Dart implementations of SVG parsing, including SVG path data. In particular, it provides efficient BytesLoader implementations for package:vector_graphics. This package is easier to use but not as performant as using the vector_graphics and vector_graphics_compiler packages directly. Those packages allow you to do ahead-of-time compilation and optimization of SVGs, and offer some more performant rasterization strategies at runtime.

Basic usage (to create an SVG rendering widget from an asset):

final String assetName = 'assets/image.svg';
final Widget svg = SvgPicture.asset(
  assetName,
  semanticsLabel: 'Acme Logo'
);

You can color/tint the image like so:

final String assetName = 'assets/up_arrow.svg';
final Widget svgIcon = SvgPicture.asset(
  assetName,
  colorFilter: ColorFilter.mode(Colors.red, BlendMode.srcIn),
  semanticsLabel: 'A red up arrow'
);

The default placeholder is an empty box (LimitedBox) - although if a height or width is specified on the SvgPicture, a SizedBox will be used instead (which ensures better layout experience). There is currently no way to show an Error visually, however errors will get properly logged to the console in debug mode.

You can also specify a placeholder widget. The placeholder will display during parsing/loading (normally only relevant for network access).

// Will print error messages to the console.
final String assetName = 'assets/image_that_does_not_exist.svg';
final Widget svg = SvgPicture.asset(
  assetName,
);

final Widget networkSvg = SvgPicture.network(
  'https://site-that-takes-a-while.com/image.svg',
  semanticsLabel: 'A shark?!',
  placeholderBuilder: (BuildContext context) => Container(
      padding: const EdgeInsets.all(30.0),
      child: const CircularProgressIndicator()),
);

If you'd like to render the SVG to some other canvas, you can do something like:

import 'package:flutter_svg/flutter_svg.dart';
final String rawSvg = '''<svg ...>...</svg>''';
final PictureInfo pictureInfo = await vg.loadPicture(SvgStringLoader(rawSvg), null);

// You can draw the picture to a canvas:
canvas.drawPicture(pictureInfo.picture);

// Or convert the picture to a an image:
final ui.Image image = pictureInfo.picture.toImage(...);

pictureInfo.picture.dispose();

The SvgPicture helps to automate this logic, and it provides some convenience wrappers for getting assets from multiple sources. Unlike the vector_graphics package, this package does not render the data to an Image at any point. This carries a performance penalty for some common use cases, but also allows for more flexibility around scaling.

See main.dart for a complete sample.

Precompiling and Optimizing SVGs #

The vector_graphics backend supports SVG compilation which produces a binary format that is faster to parse and can optimize SVGs to reduce the amount of clipping, masking, and overdraw. The SVG compilation is provided by package:vector_graphics_compiler.

dart run vector_graphics_compiler -i assets/foo.svg -o assets/foo.svg.vec

The output foo.svg.vec can be loaded using the default constructor of SvgPicture.

import 'package:flutter_svg/flutter_svg.dart';
import 'package:vector_graphics/vector_graphics.dart';

final Widget svg = SvgPicture(
  const AssetBytesLoader('assets/foo.svg.vec')
);

Check SVG compatibility #

An SVG can be tested for compatibility with the vector graphics backend by running the compiler locally to see if any errors are thrown.

dart run vector_graphics_compiler -i $SVG_FILE -o $TEMPORARY_OUTPUT_TO_BE_DELETED --no-optimize-masks --no-optimize-clips --no-optimize-overdraw --no-tessellate

Out of scope/non-goals #

  • SMIL animations. That just seems crazy. I think it'll be possible to animate the SVG but probably in a more Flutter driven way.
  • Interactivity/events in SVG.
  • Any CSS support - preprocess your SVGs (perhaps with usvg or scour to get rid of all CSS?).
  • Scripting in SVGs
  • Foreign elements
  • Rendering properties/hints
  • In Styling: choose Presentation Attributes instead of Inline CSS because CSS is not fully supported.
  • In Images: choose Embded not Linked to other file to get a single svg with no dependency to other files.
  • In Objects IDs: choose layer names to add every layer name to svg tags or you can use minimal,it is optional. Export configuration

SVG sample attribution #

SVGs in /assets/w3samples pulled from W3 sample files

SVGs in /assets/deborah_ufw provided by @deborah-ufw

SVGs in /assets/simple are pulled from trivial examples or generated to test basic functionality - some of them come directly from the SVG 1.1 spec. Some have also come or been adapted from issues raised in this repository.

SVGs in /assets/wikimedia are pulled from Wikimedia Commons

Android Drawables in /assets/android_vd are pulled from Android Documentation and examples.

The Flutter Logo created based on the Flutter Logo Widget © Google.

The Dart logo is from dartlang.org © Google

SVGs in /assets/noto-emoji are from Google i18n noto-emoji, licensed under the Apache license.

Please submit SVGs that can't render properly (e.g. that don't render here the way they do in chrome), as long as they're not using anything "probably out of scope" (above).

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An SVG rendering and widget library for Flutter, which allows painting and displaying Scalable Vector Graphics 1.1 files.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter, vector_graphics, vector_graphics_codec, vector_graphics_compiler

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