ChannelSplitterNode extension type

The ChannelSplitterNode interface, often used in conjunction with its opposite, ChannelMergerNode, separates the different channels of an audio source into a set of mono outputs. This is useful for accessing each channel separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

Default channel splitter node with a single input splitting to form 6 mono
outputs.

If your ChannelSplitterNode always has one single input, the amount of outputs is defined by a parameter on its constructor and the call to BaseAudioContext/createChannelSplitter. In the case that no value is given, it will default to 6. If there are fewer channels in the input than there are outputs, supernumerary outputs are silent.

Number of inputs 1
Number of outputs variable; default to 6.
Channel count mode "explicit" Older implementations, as per earlier versions of the spec use "max".
Channel count Fixed to the number of outputs. Older implementations, as per earlier versions of the spec use 2 (not used in the default count mode).
Channel interpretation "discrete"
on
Implemented types

Constructors

ChannelSplitterNode(BaseAudioContext context, [ChannelSplitterOptions options])
factory

Properties

channelCount int
getter/setter pairinherited
channelCountMode ChannelCountMode
getter/setter pairinherited
channelInterpretation ChannelInterpretation
getter/setter pairinherited
context BaseAudioContext
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
numberOfInputs int
no setterinherited
numberOfOutputs int
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addEventListener(String type, EventListener? callback, [JSAny options]) → void
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
inherited
connect(JSObject destinationNodeOrDestinationParam, [int output, int input]) AudioNode?
The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.
inherited
disconnect([JSAny destinationNodeOrDestinationParamOrOutput, int output, int input]) → void
The disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.
inherited
dispatchEvent(Event event) bool
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) also apply to events dispatched manually with dispatchEvent().
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeEventListener(String type, EventListener? callback, [JSAny options]) → void
The removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener from the target. The event listener to be removed is identified using a combination of the event type, the event listener function itself, and various optional options that may affect the matching process; see Matching event listeners for removal.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited