Dialog class
Dialog objects are dispatched by page via the 'onDialog' event.
An example of using Dialog class:
var browser = await puppeteer.launch();
var page = await browser.newPage();
page.onDialog.listen((dialog) async {
print(dialog.message);
await dialog.dismiss();
});
await page.evaluate("() => alert('1')");
await browser.close();
Constructors
- Dialog(Page page, JavascriptDialogOpeningEvent _openingEvent)
Properties
- defaultValue → String?
-
If dialog is prompt, returns default prompt value. Otherwise, returns
empty string.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- message → String?
-
A message displayed in the dialog.
no setter
- page → Page
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → DialogType
-
Dialog's type, can be one of
alert
,beforeunload
,confirm
orprompt
.no setter
Methods
-
accept(
{String? promptText}) → Future< void> -
promptText
: A text to enter in prompt. Does not cause any effects if the dialog'stype
is not prompt. -
dismiss(
) → Future< void> - Returns Future which resolves when the dialog has been dismissed.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited