glUniformMatrix4x3fv method
Implementation
void glUniformMatrix4x3fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return _glUniformMatrix4x3fv(
location,
count,
transpose,
value,
);
}
void glUniformMatrix4x3fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return _glUniformMatrix4x3fv(
location,
count,
transpose,
value,
);
}