glProgramUniformMatrix4x2fv method
void
glProgramUniformMatrix4x2fv()
Implementation
void glProgramUniformMatrix4x2fv(
int program,
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return _glProgramUniformMatrix4x2fv(
program,
location,
count,
transpose,
value,
);
}