PlayerState class
Encapsulates the playing and processing states. These two states vary orthogonally, and so if processingState is ProcessingState.buffering, you can check playing to determine whether the buffering occurred while the player was playing or while the player was paused.
Constructors
- PlayerState(bool playing, ProcessingState processingState)
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- playing → bool
-
Whether the player will play when processingState is
ProcessingState.ready.
final
- processingState → ProcessingState
-
The current processing state of the player.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override