bulgeDistortion method
void
bulgeDistortion({})
Implementation
void bulgeDistortion(
{int? centerX,
int? centerY,
num? radius,
num scale = 0.5,
Interpolation interpolation = Interpolation.nearest,
Command? mask,
Channel maskChannel = Channel.luminance}) {
subCommand = BulgeDistortionCmd(subCommand,
centerX: centerX,
centerY: centerY,
radius: radius,
scale: scale,
interpolation: interpolation,
mask: mask,
maskChannel: maskChannel);
}