GFButtonBar class

Inheritance

Constructors

GFButtonBar({Key? key, Axis direction = Axis.horizontal, WrapAlignment alignment = WrapAlignment.center, double spacing = 8.0, WrapAlignment runAlignment = WrapAlignment.start, double runSpacing = 0.0, WrapCrossAlignment crossAxisAlignment = WrapCrossAlignment.start, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, required List<Widget> children, EdgeInsetsGeometry padding = const EdgeInsets.all(0)})
Create buttons bar for all types of buttons. check GFButton and GFIconButton
const

Properties

alignment WrapAlignment
How the children within a run should be placed in the main axis.
final
children List<Widget>
The buttons to arrange horizontally. Typically GFButton or GFIconButton widgets.
final
crossAxisAlignment WrapCrossAlignment
How the children within a run should be aligned relative to each other in the cross axis.
final
direction Axis
The direction to use as the main axis.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
padding EdgeInsetsGeometry
The empty space that surrounds the buttonBar. Default's to padding.zero
final
runAlignment WrapAlignment
How the runs themselves should be placed in the cross axis.
final
runSpacing double
How much space to place bestuckValue the runs themselves in the cross axis.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spacing double
How much space to place bestuckValue children in a run in the main axis.
final
textDirection TextDirection?
Determines the order to lay children out horizontally and how to interpret start and end in the horizontal direction.
final
verticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited