MasonryGridView.builder constructor
MasonryGridView.builder({
- Key? key,
- Axis scrollDirection = Axis.vertical,
- bool reverse = false,
- ScrollController? controller,
- bool? primary,
- ScrollPhysics? physics,
- bool shrinkWrap = false,
- EdgeInsetsGeometry? padding,
- required SliverSimpleGridDelegate gridDelegate,
- required IndexedWidgetBuilder itemBuilder,
- int? itemCount,
- double mainAxisSpacing = 0.0,
- double crossAxisSpacing = 0.0,
- bool addAutomaticKeepAlives = true,
- bool addRepaintBoundaries = true,
- bool addSemanticIndexes = true,
- double? cacheExtent,
- int? semanticChildCount,
- DragStartBehavior dragStartBehavior = DragStartBehavior.start,
- ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual,
- String? restorationId,
- Clip clipBehavior = Clip.hardEdge,
Creates a scrollable, 2D array of widgets that are created on demand and placed according to a masonry layout.
This constructor is appropriate for grid views with a large (or infinite) number of children because the builder is called only for those children that are actually visible.
itemBuilder
will be called only with indices greater than or equal to
zero and less than itemCount
.
The addAutomaticKeepAlives
argument corresponds to the
SliverChildBuilderDelegate.addAutomaticKeepAlives property. The
addRepaintBoundaries
argument corresponds to the
SliverChildBuilderDelegate.addRepaintBoundaries property. Both must not
be null.
Implementation
MasonryGridView.builder({
Key? key,
Axis scrollDirection = Axis.vertical,
bool reverse = false,
ScrollController? controller,
bool? primary,
ScrollPhysics? physics,
bool shrinkWrap = false,
EdgeInsetsGeometry? padding,
required this.gridDelegate,
required IndexedWidgetBuilder itemBuilder,
int? itemCount,
this.mainAxisSpacing = 0.0,
this.crossAxisSpacing = 0.0,
bool addAutomaticKeepAlives = true,
bool addRepaintBoundaries = true,
bool addSemanticIndexes = true,
double? cacheExtent,
int? semanticChildCount,
DragStartBehavior dragStartBehavior = DragStartBehavior.start,
ScrollViewKeyboardDismissBehavior keyboardDismissBehavior =
ScrollViewKeyboardDismissBehavior.manual,
String? restorationId,
Clip clipBehavior = Clip.hardEdge,
}) : childrenDelegate = SliverChildBuilderDelegate(
itemBuilder,
childCount: itemCount,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
addSemanticIndexes: addSemanticIndexes,
),
super(
key: key,
scrollDirection: scrollDirection,
reverse: reverse,
controller: controller,
primary: primary,
physics: physics,
shrinkWrap: shrinkWrap,
padding: padding,
cacheExtent: cacheExtent,
semanticChildCount: semanticChildCount ?? itemCount,
dragStartBehavior: dragStartBehavior,
keyboardDismissBehavior: keyboardDismissBehavior,
restorationId: restorationId,
clipBehavior: clipBehavior,
);