AnimatorStateImp<T> class
- Implemented types
Constructors
-
AnimatorStateImp({required InjectedAnimation injected, required Animator<
T> animator})
Properties
-
animation
→ Animation<
T> -
The Animation object
no setteroverride
-
animator
↔ Animator<
T> -
getter/setter pair
- controller → AnimationController
-
The AnimationController for an animation.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- injected → InjectedAnimation
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → T
-
The value of the animation
no setteroverride
Methods
-
dispose(
) → void -
getAnimation<
R> (String name) → Animation< R> -
get the animation of provided name
override
-
getValue<
R> (String name) → R -
The value map of the Animator.tweenMap;
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resetAnimation(
{Tween< T> ? tween, Map<String, Tween< ? tweenMap, Duration? duration, Curve? curve, int? repeats, int? cycles}) → voidObject?> > -
The state of Animator widget.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
triggerAnimation(
{bool restart = false}) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited