TextLiquidFill class

Animation that displays a text element, coloring it to look like sloshing water is filling it up.

TextLiquidFill example

Inheritance

Constructors

TextLiquidFill({Key? key, required String text, TextStyle textStyle = const TextStyle(fontSize: 140, fontWeight: FontWeight.bold), TextAlign textAlign = TextAlign.left, Duration loadDuration = const Duration(seconds: 6), Duration waveDuration = const Duration(seconds: 2), double boxHeight = 250, double boxWidth = 400, Color boxBackgroundColor = Colors.black, Color waveColor = Colors.blueAccent, double loadUntil = 1.0})

Properties

boxBackgroundColor Color
Specifies the backgroundColor of the box
final
boxHeight double
Specifies the height of the box around text
final
boxWidth double
Specifies the width of the box around text
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loadDuration Duration
Specifies the duration the text should fill with liquid.
final
loadUntil double
Specifies the load limit: (0, 1.0]. This may be used to limit the liquid fill effect to less than 100%.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
text String
String which would be filled by liquid animation
final
textAlign TextAlign
Gives TextAlign to the text string.
final
textStyle TextStyle
Gives TextStyle to the text string.
final
waveColor Color
Specifies the color of the wave
final
waveDuration Duration
Specifies the duration that one wave takes to pass the screen.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _TextLiquidFillState
Creates the mutable state for this widget. See StatefulWidget.createState.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited