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Automated source code generation for Dart.

source_gen #

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Overview #

source_gen provides utilities for automated source code generation for Dart:

  • A framework for writing Builders that consume and produce Dart code.
  • A convention for human and tool generated Dart code to coexist with clean separation, and for multiple code generators to integrate in the same project.

It's main purpose is to expose a developer-friendly API on top of lower-level packages like the analyzer or build. You don't have to use source_gen in order to generate source code; we also expose a set of library APIs that might be useful in your generators.

Quick Start Guide for writing a Generator #

Add a dependency on source_gen in your pubspec.

dependencies:
  source_gen:

If you're only using source_gen in your own project to generate code and you won't publish your Generator for others to use, it can be a dev_dependency:

dev_dependencies:
  source_gen:

Once you have source_gen setup, you should reference the examples below.

Writing a generator to output Dart source code #

Extend the Generator or GeneratorForAnnotation class and source_gen will call your generator for a Dart library or for each element within a library tagged with the annotation you are interested in.

Configuring and Running generators #

source_gen is based on the build package and exposes options for using your Generator in a Builder. Choose a Builder based on where you want the generated code to end up:

  • If you want to write to .g.dart files which are referenced as a part in the original source file, use SharedPartBuilder. This is the convention for generated code in part files, and this file may also contain code from Generators provided by other packages.
  • If you want to write to .some_name.dart files which are referenced as a part in the original source file, use PartBuilder. You should choose an extension unique to your package. Multiple Generators may output to this file, but they will all come from your package and you will set up the entire list when constructing the builder.
  • If you want to write standalone Dart library which can be imported use LibraryBuilder. Only a single Generator may be used as a LibraryBuilder.

In order to get the Builder used with build_runner it must be configured in a build.yaml file. See build_config for more details. Whenever you are publishing a package that includes a build.yaml file you should include a dependency on build_config in your pubspec.

When using SharedPartBuilder it should always be configured to build_to: cache (hidden files) and apply the combining_builder from this package. The combining builder reads in all the pieces written by different shared part builders and writes them to the final .g.dart output in the user's source directory. You should never use the .g.dart extension for any other Builder.

builders:
  some_cool_builder:
    import: "package:this_package/builder.dart"
    builder_factories: ["someCoolBuilder"]
    # The `partId` argument to `SharedPartBuilder` is "some_cool_builder"
    build_extensions: {".dart": [".some_cool_buidler.g.part"]}
    auto_apply: dependents
    build_to: cache
    # To copy the `.g.part` content into `.g.dart` in the source tree
    applies_builders: ["source_gen|combining_builder"]

FAQ #

What is the difference between source_gen and build? #

Build is a platform-agnostic framework for Dart asset or code generation that is pluggable into build systems including bazel, and standalone tools like build_runner. You could also build your own.

Meanwhile, source_gen provides an API and tooling that is easily usable on top of build to make common tasks easier and more developer friendly. For example the PartBuilder class wraps one or more Generator instances to make a Builder which creates part of files, while the LibraryBuilder class wraps a single Generator to make a Builder which creates Dart library files.