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Dartlang port of socket.io-client for web, flutter, dartvm to use

socket.io-client-dart #

Port of awesome JavaScript Node.js library - Socket.io-client v2.0.1 - in Dart

Usage #

import 'package:socket_io/socket_io.dart';
import 'package:socket_io_client/socket_io_client.dart' as IO;

main() {
    // Dart server
    var io = new Server();
    var nsp = io.of('/some');
    nsp.on('connection', (Socket client) {
      print('connection /some');
      client.on('msg', (data) {
        print('data from /some => $data');
        client.emit('fromServer', "ok 2");
      });
    });
      io.on('connection', (Socket client) {
        print('connection default namespace');
        client.on('msg', (data) {
          print('data from default => $data');
          client.emit('fromServer', "ok");
        });
      });
      io.listen(3000);

    // Dart client
    IO.Socket socket = IO.io('http://localhost:3000');
    socket.on('connect', (_) {
     print('connect');
     socket.emit('msg', 'test');
    });
    socket.on('event', (data) => print(data));
    socket.on('disconnect', (_) => print('disconnect'));
    socket.on('fromServer', (_) => print(_));
}

Connect manually #

To connect the socket manually, set the option autoConnect: false and call .connect().

For example,

Socket socket = io('http://localhost:3000', <String, dynamic>{
    'transports': ['websocket'],
    'autoConnect': false,
    'extraHeaders': {'foo': 'bar'} // optional
  });
socket.connect();

Note that .connect() should not be called if autoConnect: true, as this will cause all event handlers to get registered/fired twice. See Issue #33.

Update the extra headers #

Socket socket = ... // Create socket.
socket.io.options['extraHeaders'] = {'foo': 'bar'}; // Update the extra headers.
socket.io..disconnect()..connect(); // Reconnect the socket manually.

Emit with acknowledgement #

Socket socket = ... // Create socket.
socket.on('connect', (_) {
    print('connect');
    socket.emitWithAck('msg', 'init', ack: (data) {
        print('ack $data') ;
        if (data != null) {
          print('from server $data');
        } else {
          print("Null") ;
        }
    });
});

Socket connection events #

These events can be listened on.

const List EVENTS = [
  'connect',
  'connect_error',
  'connect_timeout',
  'connecting',
  'disconnect',
  'error',
  'reconnect',
  'reconnect_attempt',
  'reconnect_failed',
  'reconnect_error',
  'reconnecting',
  'ping',
  'pong'
];

// Replace 'connect' with any of the above events.
socket.on('connect', (_) {
    print('connect');
}

Acknowledge with the socket server that an event has been received. #

socket.on('eventName', (data) {
    final dataList = data as List;
    final ack = dataList.last as Function;
    ack(null);
});

Usage (Flutter) #

In Flutter env. it only works with dart:io websocket, not with dart:html websocket, so in this case you have to add 'transports': ['websocket'] when creates the socket instance.

For example,

IO.Socket socket = IO.io('http://localhost:3000', <String, dynamic>{
    'transports': ['websocket'],
    'extraHeaders': {'foo': 'bar'} // optional
  });

Notes to Contributors #

Fork socket.io-client-dart #

If you'd like to contribute back to the core, you can fork this repository and send us a pull request, when it is ready.

If you are new to Git or GitHub, please read this guide first.

Who Uses #

  • Quire - a simple, collaborative, multi-level task management tool.
  • KEIKAI - a web spreadsheet for Big Data.

Socket.io Dart Server #

Contributors #

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Publisher

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Dartlang port of socket.io-client for web, flutter, dartvm to use

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License

unknown (LICENSE)

Dependencies

logging, socket_io_common

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