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Flame Behaviors applies separation of concerns to game logic in the form of Entities and Behaviors, built by Very Good Ventures.

1.1.0 (2024-01-11) #

Features #

  • add priority and key to the constructor (#57) (cc6cb4a)

1.0.0 (2023-10-18) #

Breaking Changes #

Bug Fixes #

  • make PropagatingCollisionBehavior more open (#42) (4ae0553)

0.2.0 (2023-01-23) #

Features #

Breaking Changes #

  • make the entity into a generic component (#34)(d09964)
  • update flame dependency to v1.6.0 (#35)(867d7a)

0.1.1 (2022-06-20) #

Bug Fixes #

  • PropagatingCollisionBehavior should also work for non entity components (#20) (ca5fc6c)

0.1.0 (2022-06-13) #

Bug Fixes #

  • entity behavior cache is never cleared (#10) (6751ae8)
  • missing arguments on entity (#8) (e161daf)

Features #

  • add hasBehavior method (#11) (fb36bc6)
  • add touch based behaviors (#7) (f7f3d35)
  • initial flame_behaviors implementation (#2) (766ebe6)
  • make the internal find behavior logic more clear on when it can find something (#12) (e778b00)
  • proxy debugMode down to individual behaviors (#9) (eaab29f)

0.0.1-dev.1 (2022-05-04) #

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Publisher

verified publisherverygood.ventures

Flame Behaviors applies separation of concerns to game logic in the form of Entities and Behaviors, built by Very Good Ventures.

Repository (GitHub)
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Contributing

Documentation

Documentation
API reference

License

MIT (LICENSE)

Dependencies

flame, flutter

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