Reduces the clip region to the intersection of the current clip and the given rounded rectangle.
If isAntiAlias
is true, then the clip will be anti-aliased. If multiple
draw commands intersect with the clip boundary, this can result in
incorrect blending at the clip boundary. See saveLayer for a discussion
of how to address that and some examples of using clipRRect.
Source
void clipRRect(RRect rrect) { assert(_rrectIsValid(rrect)); _clipRRect(rrect._value); }