Draw the given picture onto the canvas. To create a picture, see PictureRecorder.
Source
void drawPicture(Picture picture) { assert(picture != null); // picture is checked on the engine side _drawPicture(picture); }
Draw the given picture onto the canvas. To create a picture, see PictureRecorder.
void drawPicture(Picture picture) { assert(picture != null); // picture is checked on the engine side _drawPicture(picture); }