Implementation
List<int> randomData() {
var options = goptions ?? const {};
var v1PositionalArgs = options['v1rngPositionalArgs'] ?? [];
Map<Symbol, dynamic> v1NamedArgs = options['v1rngNamedArgs'] ?? const <Symbol, dynamic>{};
Uint8List seedBytes = (options['v1rng'] != null)
? Function.apply(options['v1rng'], v1PositionalArgs, v1NamedArgs)
: UuidUtil.mathRNG();
// ignore: omit_local_variable_types
List<int> randomData = [
seedBytes[0],
seedBytes[1],
seedBytes[2],
seedBytes[3],
seedBytes[4],
seedBytes[5],
seedBytes[6],
seedBytes[7],
seedBytes[8],
seedBytes[9],
seedBytes[10],
];
return randomData;
}