A Constraint that aligns a nodes rotation to its movement.

Inheritance

Constructors

ConstraintRotationToMovement({double baseRotation: 0.0, double dampening })

Creates a new constraint the aligns a nodes rotation to its movement vector. A baseRotation and dampening can optionally be set.

Properties

baseRotation double

The base rotation will be added to a the movement vectors rotation.

read-only
dampening double

The filter factor used when constraining the rotation of the node. Valid values are in the range 0.0 to 1.0

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

constrain(Node node, double dt) → void

Called after update is complete, if the constraint has been added to a Node. Override this method to modify the node's property according to the constraint.

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
preUpdate(Node node, double dt) → void

Called before the node's update method is called. This method can be overridden to create setup work that needs to happen before the the node is updated, e.g. to calculate the node's speed.

toString() String

Returns a string representation of this object.

inherited