Defines properties, such as opacity and transferMode that are shared between Nodes that render textures to screen.

Implemented by

Constructors

SpritePaint()

Properties

colorOverlay Color

The color to draw on top of the sprite, null if no color overlay is used.

read / write
hashCode int

Get a hash code for this object.

read-only, inherited
opacity double

The opacity of the sprite in the range 0.0 to 1.0.

read / write
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited
transferMode TransferMode

The transfer mode used when drawing the sprite to screen.

read / write

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited