An action that plays a number of supplied actions in sequence. The duration of the ActionSequence with be the sum of the durations of the actions passed in to the constructor.

Inheritance

Constructors

ActionSequence(List<Action> actions)

Creates a new action with the list of actions passed in.

Properties

curve → Curve

The animation curve used to ease the animation.

read / write, inherited
duration double

read-only, inherited
hashCode int

Get a hash code for this object.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
step(double dt) → void

Moves to the next time step in an action, dt is the delta time since the last time step in seconds. Typically this method is called from the ActionController.

inherited
toString() String

Returns a string representation of this object.

inherited
update(double t) → void

Sets the action to a specific point in time. The t value that is passed in is a normalized value 0.0 to 1.0 of the duration of the action. Every action will always recieve a callback with the end time point (1.0), unless it is cancelled.