textureLoopLength property
The length, in points, that the texture is stretched to. If the textureLoopLength is shorter than the line, the texture will be looped.
Implementation
double get textureLoopLength => textureLoopLength;
Implementation
set textureLoopLength(double textureLoopLength) {
_textureLoopLength = textureLoopLength;
_calculatedTextureStops = null;
}