Converts a point from the local coordinate system of the node to the coordinate system of the SpriteBox.
Point pointInBoxCoordinates = myNode.convertPointToBoxSpace(localPoint);
Source
Point convertPointToBoxSpace(Point nodePoint) { assert(nodePoint != null); assert(_spriteBox != null); Vector4 v =_nodeToBoxMatrix().transform(new Vector4(nodePoint.x, nodePoint.y, 0.0, 1.0)); return new Point(v[0], v[1]); }