A Constraint that aligns a nodes rotation to its movement.
- Inheritance
- Object
- Constraint
- ConstraintRotationToMovement
Constructors
- ConstraintRotationToMovement({double baseRotation: 0.0, double dampening })
-
Creates a new constraint the aligns a nodes rotation to its movement vector. A baseRotation and dampening can optionally be set.
Properties
- baseRotation → double
-
The base rotation will be added to a the movement vectors rotation.
read-only - dampening → double
-
The filter factor used when constraining the rotation of the node. Valid values are in the range 0.0 to 1.0
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
constrain(
Node node, double dt) → void -
Called after update is complete, if the constraint has been added to a
Node
. Override this method to modify the node's property according to the constraint. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
preUpdate(
Node node, double dt) → void -
Called before the node's update method is called. This method can be overridden to create setup work that needs to happen before the the node is updated, e.g. to calculate the node's speed.
-
toString(
) → String -
Returns a string representation of this object.
inherited