double textureLoopLength

The length, in points, that the texture is stretched to. If the textureLoopLength is shorter than the line, the texture will be looped.

Source

double get textureLoopLength => textureLoopLength;
void textureLoopLength=(double textureLoopLength)

Source

set textureLoopLength(double textureLoopLength) {
  _textureLoopLength = textureLoopLength;
  _calculatedTextureStops = null;
}